So, did you hear? Carcassonne was invaded by Zombies!

My group of board game geeks have been playing Carcassonne for a while, and recently have started playing Zombies!. Jean, aka Strogg, and I have brainstormed how Zombies! could work in Carcassonne. See that here.

In a bit more detail, here are the rule changes to Carcassonne:

  1. the dragon is removed from the game. it is replaced by a bag of zombies;
  2. each time a volcano is placed it is occupied by a new zombie;
  3. when a dragon tile comes out, starting with the player that placed the dragon tile, players in clock-wise order move 1 zombie each until 6 movements were made (a zombie can be moved multiple times);
  4. when a zombie enters a tile with a follower, the follower is returned to the player and a new zombie is added on that tile; while the zombie that infected the meeple can move again, the new zombie will not move until next turn;
  5. zombies may not enter a tile with a fairy, any tile surrounding a cloister, the city of Carcassonne, or a tile visited/occupied by a zombie this turn;
  6. if at the end of any turn, there are more zombies then followers in any city or on any road, all followers in that feature are returned to their owner (they flee!); note that deeple (double meeple) count as two as usual and builders count as one;
  7. if a road or city is completed with a zombie on it, that city is worth one less point for each zombie; this road or city also does not cause an exchange of the thief or king card;
  8. zombies also reduce the points scored on a farm, but for each zombie on a farm the player scores one less city;
  9. a player that scores on a cloister may elect to remove any zombie from the board, up to 8, at the cost of a point being scored by the cloister; this can also be done at the end, with uncompleted cloisters, for helping farmers; except for the end game, the last zombie may not be removed in this way;
  10. a player can chose to return an monk on an unfinished cloister, and return a zombie to the bag; this can be done at any time, even before scoring occurs on another player's turn;